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CacheNode — final class, package net.user1.utils
A node in the LRUCache.
CacheNode() — Constructor, class net.user1.utils.CacheNode
CHANGE_ACCOUNT_PASSWORD — Constant Static Variable, class net.user1.reactor.UPC
The internal message id for CHANGE_PASSWORD, a UPC-fomatted message sent to the server.
CHANGE_ACCOUNT_PASSWORD_RESULT — Constant Static Variable, class net.user1.reactor.UPC
changePassword(userID:String, newPassword:String, oldPassword:String) — method, class net.user1.reactor.AccountManager
Changes a user-account password.
changePassword(newPassword:String, oldPassword:String) — method, class net.user1.reactor.UserAccount
Changes the account's password.
CHANGE_PASSWORD — Constant Static Variable, class net.user1.reactor.AccountEvent
Dispatched when the current client's account password changes.
CHANGE_PASSWORD — Event, class net.user1.reactor.AccountManager
CHANGE_PASSWORD — Event, class net.user1.reactor.UserAccount
CHANGE_PASSWORD_RESULT — Constant Static Variable, class net.user1.reactor.AccountEvent
Dispatched when the current client receives the result of an earlier request to change a user account's password.
CHANGE_PASSWORD_RESULT — Event, class net.user1.reactor.AccountManager
CHANGE_PASSWORD_RESULT — Event, class net.user1.reactor.UserAccount
CLASS — Constant Static Variable, class net.user1.reactor.ModuleType
Indicates that a specified module is a server-side class.
clear() — method, class net.user1.utils.LRUCache
clear() — method, class net.user1.utils.MemoryStore
clearAll() — method, class net.user1.reactor.UpdateLevels
Sets all update levels to false.
clearModuleCache() — method, class net.user1.reactor.Server
Asks the server to remove all current module class definitions from memory.
CLEAR_MODULE_CACHE — Constant Static Variable, class net.user1.reactor.UPC
The internal message id for CLEAR_MODULE_CACHE, a UPC-fomatted message sent to the server.
clearRoomClass(roomID:String) — method, class net.user1.reactor.RoomClassRegistry
Removes the current custom class association for the specified roomID.
Client — class, package net.user1.reactor
The Client class represents a unique client that is connected to Union Server.
Client(clientID:String, clientManager:net.user1.reactor:ClientManager, messageManager:net.user1.reactor:MessageManager, roomManager:net.user1.reactor:RoomManager, connectionManager:net.user1.reactor:ConnectionManager, server:net.user1.reactor:Server, log:net.user1.logger:Logger) — Constructor, class net.user1.reactor.Client
Initializes Client instances.
CLIENT_ADDED_TO_ROOM — Constant Static Variable, class net.user1.reactor.UPC
CLIENT_ADDED_TO_SERVER — Constant Static Variable, class net.user1.reactor.UPC
CLIENT_ATTR_REMOVED — Constant Static Variable, class net.user1.reactor.UPC
CLIENT_ATTR_UPDATE — Constant Static Variable, class net.user1.reactor.UPC
CLIENT_CONNECTED — Event, class net.user1.reactor.ClientManager
CLIENT_CONNECTED — Constant Static Variable, class net.user1.reactor.ClientManagerEvent
Dispatched when the ClientManager is informed by Union Server that a client connected.
ClientCountSnapshot — class, package net.user1.reactor.snapshot
The ClientCountSnapshot class is used to retrieve the number of clients currently on the server.
ClientCountSnapshot() — Constructor, class net.user1.reactor.snapshot.ClientCountSnapshot
Constructor
CLIENTCOUNT_SNAPSHOT — Constant Static Variable, class net.user1.reactor.UPC
CLIENT_DISCONNECTED — Event, class net.user1.reactor.ClientManager
CLIENT_DISCONNECTED — Constant Static Variable, class net.user1.reactor.ClientManagerEvent
Dispatched when the ClientManager is informed by Union Server that a client disconnected.
ClientEvent — class, package net.user1.reactor
ClientEvent is a simple data class used to pass information from a Client object to registered event-listeners when a client event occurs.
ClientEvent(type:String, bubbles:Boolean, cancelable:Boolean, changedAttr:net.user1.reactor:Attribute, room:net.user1.reactor:Room, roomID:String, client:net.user1.reactor:IClient, status:String, clientID:String) — Constructor, class net.user1.reactor.ClientEvent
Constructor
CLIENT_HEARTBEAT — Constant Static Variable, class net.user1.reactor.Messages
CLIENT_HELLO — Constant Static Variable, class net.user1.reactor.UPC
The internal message id for CLIENT_HELLO, a UPC-fomatted message sent to the server.
clientID — Variable, class net.user1.reactor.ClientManifest
clientIsInRoom(clientID:String) — method, class net.user1.reactor.Room
Returns true if the specified client is in this room, false otherwise.
clientIsKnown(clientID:String) — method, class net.user1.reactor.ClientManager
Returns a Boolean indicating whether the client with the specified clientID is known to the current client.
clientIsKnown(clientID:String) — method, class net.user1.reactor.RoomManager
Returns true if the client with the specified clientID is an occupant or observer of any of the room manager's currently known rooms.
clientIsObservingRoom(clientID:String) — method, class net.user1.reactor.Room
Returns true if the specified client is observing this room, false otherwise.
CLIENT_KILL_CONNECT — Event, class net.user1.reactor.Connection
CLIENT_KILL_CONNECT — Constant Static Variable, class net.user1.reactor.ConnectionEvent
Dispatched when an IConnection object's connection to the server is closed by the client.
CLIENT_KILL_CONNECT — Event, class net.user1.reactor.ConnectionManager
CLIENT_KILL_CONNECT — Constant Static Variable, class net.user1.reactor.ConnectionManagerEvent
An event triggered when the client closes an active connection.
ClientListSnapshot — class, package net.user1.reactor.snapshot
The ClientListSnapshot class is used to load a list of clientIDs for the clients currently on the server.
ClientListSnapshot() — Constructor, class net.user1.reactor.snapshot.ClientListSnapshot
Constructor
CLIENTLIST_SNAPSHOT — Constant Static Variable, class net.user1.reactor.UPC
ClientManager — class, package net.user1.reactor
The ClientManager class provides centralized access to Client instances, which represent clients connected to Union Server.
ClientManager(roomManager:net.user1.reactor:RoomManager, accountManager:net.user1.reactor:AccountManager, connectionManager:net.user1.reactor:ConnectionManager, messageManager:net.user1.reactor:MessageManager, server:net.user1.reactor:Server, log:net.user1.logger:Logger) — Constructor, class net.user1.reactor.ClientManager
Constructor.
ClientManagerEvent — class, package net.user1.reactor
ClientManagerEvent is a simple data class used to pass information from an application's ClientManager to registered event-listeners when a client-management event occurs.
ClientManagerEvent(type:String, bubbles:Boolean, cancelable:Boolean, clientID:String, client:net.user1.reactor:IClient, address:String, status:String) — Constructor, class net.user1.reactor.ClientManagerEvent
Constructor.
ClientManifest — class, package net.user1.reactor
A ClientManifest is a data object containing information about a client on the server, including attributes, a list of the rooms the client is in, and a list of rooms the client is observing.
ClientManifest() — Constructor, class net.user1.reactor.ClientManifest
CLIENT_METADATA — Constant Static Variable, class net.user1.reactor.UPC
CLIENT_NOT_FOUND — Constant Static Variable, class net.user1.reactor.Status
CLIENT_OBSERVED — Constant Static Variable, class net.user1.reactor.UPC
CLIENT_OBSERVED_ROOM — Constant Static Variable, class net.user1.reactor.UPC
CLIENT_READY — Constant Static Variable, class net.user1.reactor.UPC
CLIENT_REMOVED_FROM_ROOM — Constant Static Variable, class net.user1.reactor.UPC
CLIENT_REMOVED_FROM_SERVER — Constant Static Variable, class net.user1.reactor.UPC
ClientSnapshot — class, package net.user1.reactor.snapshot
The ClientSnapshot class is used to load a "snapshot" of a client on the server.
ClientSnapshot(clientID:String) — Constructor, class net.user1.reactor.snapshot.ClientSnapshot
CLIENT_SNAPSHOT — Constant Static Variable, class net.user1.reactor.UPC
clientsPerSecond — Variable, class net.user1.reactor.Gateway
The number of clients per second currently connecting to the gateway.
CLIENT_STOPPED_OBSERVING_ROOM — Constant Static Variable, class net.user1.reactor.UPC
clone() — method, class net.user1.logger.LogEvent
clone() — method, class net.user1.reactor.AccountEvent
clone() — method, class net.user1.reactor.AccountManagerEvent
clone() — method, class net.user1.reactor.AttributeEvent
clone() — method, class net.user1.reactor.ClientEvent
clone() — method, class net.user1.reactor.ClientManagerEvent
clone() — method, class net.user1.reactor.ConnectionEvent
clone() — method, class net.user1.reactor.ConnectionManagerEvent
clone() — method, class net.user1.reactor.ReactorEvent
clone() — method, class net.user1.reactor.RoomEvent
clone() — method, class net.user1.reactor.RoomManagerEvent
clone() — method, class net.user1.reactor.ServerEvent
clone() — method, class net.user1.reactor.snapshot.SnapshotEvent
CLOSE — Event, class net.user1.reactor.Reactor
CLOSE — Constant Static Variable, class net.user1.reactor.ReactorEvent
Dispatched when either the connection to the server is lost or a connection attempt fails.
combine(... rest) — Static Method , class net.user1.utils.ArrayUtil
Combines the contents of multiple arrays into a new array, such that the new array contains all values present in all the specified arrays, with no duplicate values.
combine(... rest) — Static Method , class net.user1.utils.ObjectUtil
Combines multiple objects into a new object, such that the new object contains all dynamic keys present in all the specified objects.
CompareType — final class, package net.user1.reactor.filters
An enumeration of the types of comparisons in the Reactor filtering API.
comparisons — Variable, class net.user1.reactor.filters.BooleanGroup
connect() — method, class net.user1.reactor.Connection
For documentation, see IConnection's connect() method.
connect() — method, class net.user1.reactor.ConnectionManager
Attempts to connect to Union Server using the currently specified list of connection objects.
connect() — method, class net.user1.reactor.HTTPConnection
For documentation, see IConnection's connect() method.
connect() — method, interface net.user1.reactor.IConnection
Attempts to connect to Union Server at the current host and port.
connect(host:String, ... rest) — method, class net.user1.reactor.Reactor
The connect() method attempts to connect to Union Server at the specified host and ports.
connect() — method, class net.user1.reactor.SecureSocketConnection
For documentation, see IConnection's connect() method.
connect() — method, class net.user1.reactor.XMLSocketConnection
For documentation, see IConnection's connect() method.
CONNECT_FAILURE — Event, class net.user1.reactor.Connection
CONNECT_FAILURE — Constant Static Variable, class net.user1.reactor.ConnectionEvent
Dispatched when a connection attempt by an IConnection object fails.
CONNECT_FAILURE — Event, class net.user1.reactor.ConnectionManager
CONNECT_FAILURE — Constant Static Variable, class net.user1.reactor.ConnectionManagerEvent
An event triggered when a connection attempt by the ConnectionManager fails.
Connection — class, package net.user1.reactor
The Connection is the base class of all Reactor connection classes, including XMLSocketConnection and HTTPConnection.
Connection(host:String, port:int, type:String) — Constructor, class net.user1.reactor.Connection
ConnectionEvent — class, package net.user1.reactor
ConnectionEvent is a simple data class used to pass information about a connection event to registered event-listeners.
ConnectionEvent(type:String, bubbles:Boolean, cancelable:Boolean, u:XML, data:Object, connection:net.user1.reactor:IConnection, status:String) — Constructor, class net.user1.reactor.ConnectionEvent
Initializes a new ConnectionEvent object.
CONNECTION_IN_PROGRESS — Constant Static Variable, class net.user1.reactor.ConnectionState
A connection state indicating that the client is attempting to connect to Union Server, but has not yet successfully negotiated a client/server handshake.
ConnectionManager — class, package net.user1.reactor
The ConnectionManager class manages all connections made by a Reactor appliction to Union Server.
ConnectionManager(reactor:net.user1.reactor:Reactor) — Constructor, class net.user1.reactor.ConnectionManager
ConnectionManagerEvent — class, package net.user1.reactor
ConnectionManagerEvent is a simple data class used to pass information about a connection-manager event to registered event-listeners.
ConnectionManagerEvent(type:String, bubbles:Boolean, cancelable:Boolean, connection:net.user1.reactor:IConnection, status:String) — Constructor, class net.user1.reactor.ConnectionManagerEvent
Initializes a new ConnectionManagerEvent object.
ConnectionMonitor — class, package net.user1.reactor
The ConnectionMonitor class provides an application heartbeat and automatic disconnection and reconnection services.
ConnectionMonitor(reactor:net.user1.reactor:Reactor) — Constructor, class net.user1.reactor.ConnectionMonitor
Constructor.
ConnectionRefusal — class, package net.user1.reactor
A simple data class describing a connection refusal by Union Server.
ConnectionRefusal(reason:String, description:String) — Constructor, class net.user1.reactor.ConnectionRefusal
Constructor.
ConnectionRefusalReason — final class, package net.user1.reactor
The ConnectionRefusalReason class is an enumeration of constant values representing the known reasons Union Server will refuse a client connection.
CONNECTION_REFUSED — Constant Static Variable, class net.user1.reactor.UPC
connectionsPerSecond — Variable, class net.user1.reactor.Gateway
The number of raw connections per second currently being made to the gateway.
ConnectionState — final class, package net.user1.reactor
The ClientConnectionState class is an enumeration of constant values representing the state of a client's current connection to the server.
CONNECTION_STATE_CHANGE — Event, class net.user1.reactor.ConnectionManager
CONNECTION_STATE_CHANGE — Constant Static Variable, class net.user1.reactor.ConnectionManagerEvent
An event triggered when the ConnectionManager's state changes (e.g., from "CONNECTION_IN_PROGRESS" to "READY").
ConnectionType — final class, package net.user1.reactor
An enumeration of the types of connections Reactor applications can use to connect to Union server.
CONNECT_REFUSED — Event, class net.user1.reactor.Reactor
CONNECT_REFUSED — Constant Static Variable, class net.user1.reactor.ReactorEvent
Dispatched when the client attempts to connect to Union Server, but the connection is refused.
contains(name:String, scope:String) — method, class net.user1.reactor.AttributeCollection
Returns true if this AttributeCollection contains the specified attribute; false otherwise.
createAccount(userID:String, password:String) — method, class net.user1.reactor.AccountManager
Creates a user account, which is used to store persistent user information such as an age, a travel booking, or a high score.
CREATE_ACCOUNT — Constant Static Variable, class net.user1.reactor.UPC
The internal message id for CREATE_ACCOUNT, a UPC-fomatted message sent to the server.
CREATE_ACCOUNT_RESULT — Event, class net.user1.reactor.AccountManager
CREATE_ACCOUNT_RESULT — Constant Static Variable, class net.user1.reactor.AccountManagerEvent
Dispatched when the result of an earlier call to AccountManager's createAccount() method is received.
CREATE_ACCOUNT_RESULT — Constant Static Variable, class net.user1.reactor.UPC
createRoom(roomID:String, roomSettings:net.user1.reactor:RoomSettings, attributes:XML, modules:net.user1.reactor:RoomModules) — method, class net.user1.reactor.RoomManager
The createRoom() method creates a new Room object on the client and attempts to create the matching room on the server.
CREATE_ROOM — Constant Static Variable, class net.user1.reactor.UPC
The internal message id for CREATE_ROOM, a UPC-fomatted message sent to the server.
CREATE_ROOM_RESULT — Event, class net.user1.reactor.RoomManager
CREATE_ROOM_RESULT — Constant Static Variable, class net.user1.reactor.RoomManagerEvent
Dispatched when the server reports the result of an attempt to create a room by the current client.
CREATE_ROOM_RESULT — Constant Static Variable, class net.user1.reactor.UPC
CustomClient — class, package net.user1.reactor
A base class for the creation of custom client classes.
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