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join(password:String, updateLevels:net.user1.reactor:UpdateLevels) — method, class net.user1.reactor.Room
Asks the server to place the current client in the server-side room represented by this Room object.
JOIN — Event, class net.user1.reactor.Room
JOIN — Constant Static Variable, class net.user1.reactor.RoomEvent
Dispatched when the current client successfully joins a room, either in response to server-side code or in response to an earlier request made by the current client to join the room.
JOINED_ROOM — Constant Static Variable, class net.user1.reactor.UPC
The internal message id for JOINED_ROOM, a UPC-fomatted message sent to the client from the server.
JOINED_ROOM_ADDED_TO_CLIENT — Constant Static Variable, class net.user1.reactor.UPC
JOINED_ROOM_REMOVED_FROM_CLIENT — Constant Static Variable, class net.user1.reactor.UPC
JOIN_RESULT — Event, class net.user1.reactor.Room
JOIN_RESULT — Constant Static Variable, class net.user1.reactor.RoomEvent
Dispatched when the result of an earlier room-join request by the current client is received.
JOIN_RESULT — Event, class net.user1.reactor.RoomManager
joinRoom(roomID:String, password:String, updateLevels:net.user1.reactor:UpdateLevels) — method, class net.user1.reactor.RoomManager
Asks the server to place the current client in the server-side room.
JOIN_ROOM — Event, class net.user1.reactor.Client
JOIN_ROOM — Constant Static Variable, class net.user1.reactor.ClientEvent
Dispatched when the client that triggered this event joins a room.
JOIN_ROOM — Constant Static Variable, class net.user1.reactor.UPC
The internal message id for JOIN_ROOM, a UPC-fomatted message sent to the server.
JOIN_ROOM_RESULT — Constant Static Variable, class net.user1.reactor.UPC
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