Creating Room Modules with JavaScript
The following steps describe how to deploy an example JavaScript room module on Union Server. The module is a chat bot that sends "hello" and "goodbye" greetings to all users that join and leave a chat room. (See also Creating Room Modules with Java.)
Step 1: Write the module
Add the code below to a new file named "GreeterBot.js", and save that file in Union Server's /modules/ directory.
importClass(net.user1.union.core.event.RoomEvent);
importClass(net.user1.union.api.Client);
var moduleContext;
var wrapper;
// This method must be implemented by every room module script.
function init(ctx, wrap) {
moduleContext = ctx;
wrapper = wrap;
// This is a script, so we have to register for
// events through the room's wrapper.
wrapper.addRoomEventListener(RoomEvent.ADD_CLIENT, "onRoomAddClient");
wrapper.addRoomEventListener(RoomEvent.REMOVE_CLIENT, "onRoomRemoveClient");
}
function onRoomAddClient(evt) {
var args = ["Welcome Guest" + evt.getClient().getClientID()];
moduleContext.getRoom().sendMessage("CHAT_MESSAGE", args);
}
function onRoomRemoveClient(evt) {
var args = ["Goodbye Guest" + evt.getClient().getClientID() + "."];
moduleContext.getRoom().sendMessage("CHAT_MESSAGE", args);
}
// This method must be implemented by every room module script.
function shutdown() {
wrapper.removeRoomEventListener(RoomEvent.ADD_CLIENT, "onRoomAddClient");
wrapper.removeRoomEventListener(RoomEvent.REMOVE_CLIENT, "onRoomRemoveClient");
}
Step 2: Deploy the GreeterBot module
Room modules can be deployed at runtime via client-side code or at server-startup time via union.xml. In this example, we'll deploy the GreeterBot module using client-side code, first in ActionScript, then in JavaScript. In ActionScript, a room's modules are specified via the RoomManager's createRoom() method. For example,
var modules:RoomModules = new RoomModules();
modules.addModule("GreeterBot.js", ModuleType.SCRIPT);
chatRoom = reactor.getRoomManager().createRoom("chatRoom", null, null, modules);
The following code uses the preceding technique to deploy the GreeterBot module in a chat application for the room named "chatRoom".
package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.ui.Keyboard;
import net.user1.reactor.IClient;
import net.user1.reactor.Reactor;
import net.user1.reactor.ReactorEvent;
import net.user1.reactor.Room;
import net.user1.reactor.RoomModuleType;
import net.user1.reactor.RoomModules;
public class UnionChatPart1 extends Sprite {
// Union objects
protected var reactor:Reactor;
protected var chatRoom:Room;
// User interface objects
protected var incomingMessages:TextField;
protected var outgoingMessages:TextField;
public function UnionChatPart1 () {
// Create the user interface
buildUI();
// Make the Reactor object
reactor = new Reactor();
// Run readyListener() when the connection is ready
reactor.addEventListener(ReactorEvent.READY, readyListener);
// Connect to the server
reactor.connect("tryunion.com", 80);
}
// Method invoked when the connection is ready
protected function readyListener (e:ReactorEvent):void {
incomingMessages.appendText("Connected to Union\n");
var modules:RoomModules = new RoomModules();
modules.addModule("GreeterBot.js", RoomModuleType.SCRIPT);
chatRoom = reactor.getRoomManager().createRoom("chatRoom", null, null, modules);
chatRoom.addMessageListener("CHAT_MESSAGE", chatMessageListener);
chatRoom.join();
}
// Creates the user interface
protected function buildUI ():void {
incomingMessages = new TextField;
incomingMessages.border = true;
incomingMessages.background = true;
incomingMessages.width = 399;
incomingMessages.height = 200;
outgoingMessages = new TextField;
outgoingMessages.type = TextFieldType.INPUT;
outgoingMessages.border = true;
outgoingMessages.background = true;
outgoingMessages.width = 399;
outgoingMessages.height = 20;
outgoingMessages.y = 210;
outgoingMessages.addEventListener(KeyboardEvent.KEY_UP, keyUpListener);
addChild(incomingMessages);
addChild(outgoingMessages);
}
// Keyboard listener for outgoingMessages
protected function keyUpListener (e:KeyboardEvent):void {
if (e.keyCode == Keyboard.ENTER) {
chatRoom.sendMessage("CHAT_MESSAGE",
true,
null,
outgoingMessages.text);
outgoingMessages.text = "";
}
}
// Method invoked when a chat message is received
protected function chatMessageListener (fromClient:IClient,
messageText:String):void {
if (fromClient != null) {
incomingMessages.appendText("Guest"
+ fromClient.getClientID()
+ " says: "
+ messageText + "\n");
} else {
incomingMessages.appendText("Union says: "
+ messageText + "\n");
}
}
}
}
Here's the equivalent client-side chat code in JavaScript/HTML:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Union Chat for JavaScript, with GreeterBot</title>
<!--CSS-->
<style type="text/css">
#chatPane {
border: inset 2px;
height: 100px;
width: 400px;
overflow: auto;
padding: 5px;
margin-bottom: 5px
}
</style>
<!--Load the Orbiter JavaScript library (non-minified version). Use during development.-->
<script type="text/javascript" src="http://cdn.unioncloud.io/Orbiter_latest.js"></script>
<!--Load the Orbiter JavaScript library (minified version). Use for production.-->
<!--<script type="text/javascript" src="http://cdn.unioncloud.io/Orbiter_latest_min.js"></script>-->
<!--Chat code-->
<script type="text/javascript">
//==============================================================================
// VARIABLES
//==============================================================================
var orbiter;
var chatRoom;
//==============================================================================
// INITIALIZATION
//==============================================================================
function init () {
// Create the Orbiter instance, used to connect to and communicate with Union,
// then enable automatic reconnection (one attempt every 15 seconds)
orbiter = new net.user1.orbiter.Orbiter();
orbiter.getConnectionMonitor().setAutoReconnectFrequency(15000);
orbiter.getLog().setLevel(net.user1.logger.Logger.DEBUG);
// If required JavaScript capabilities are missing, abort
if (!orbiter.getSystem().isJavaScriptCompatible()) {
displayChatMessage("Your browser is not supported.");
return;
}
// Register for Orbiter's connection events
orbiter.addEventListener(net.user1.orbiter.OrbiterEvent.READY, readyListener, this);
orbiter.addEventListener(net.user1.orbiter.OrbiterEvent.CLOSE, closeListener, this);
displayChatMessage("Connecting to Union...");
// Connect to Union Server
orbiter.connect("localhost", 9100);
}
//==============================================================================
// ORBITER EVENT LISTENERS
//==============================================================================
// Triggered when the connection is ready
function readyListener (e) {
displayChatMessage("Connected.");
displayChatMessage("Joining chat room...");
// Deploy the GreeterBot module when creating the room
var modules = new net.user1.orbiter.RoomModules();
modules.addModule("GreeterBot.js", net.user1.orbiter.ModuleType.SCRIPT);
chatRoom = orbiter.getRoomManager().createRoom("chatRoom", null, null, modules);
chatRoom.addMessageListener("CHAT_MESSAGE", chatMessageListener);
chatRoom.join();
}
// Triggered when the connection is closed
function closeListener (e) {
displayChatMessage("Orbiter connection closed.");
}
//==============================================================================
// CHAT ROOM EVENT LISTENERS
//==============================================================================
// Triggered when the room is joined
function joinRoomListener (e) {
displayChatMessage("Chat ready!");
displayChatMessage("Number of people now chatting: " + chatRoom.getNumOccupants());
}
// Triggered when another client joins the chat room
function addOccupantListener (e) {
if (chatRoom.getSyncState() != net.user1.orbiter.SynchronizationState.SYNCHRONIZING) {
displayChatMessage("User" + e.getClientID() + " joined the chat."
+ " People chatting: " + chatRoom.getNumOccupants());
orbiter.getClientManager().getClient(e.getClientID()).sendMessage("CHAT_MESSAGE", "Private hi to you!");
}
}
// Triggered when another client leaves the chat room
function removeOccupantListener (e) {
displayChatMessage("User" + e.getClientID() + " left the chat."
+ " People chatting: " + chatRoom.getNumOccupants());
}
//==============================================================================
// CHAT SENDING AND RECEIVING
//==============================================================================
// Sends a chat message to everyone in the chat room
function sendMessage () {
var outgoing = document.getElementById("outgoing");
if (outgoing.value.length > 0) {
chatRoom.sendMessage("CHAT_MESSAGE", "true", null, outgoing.value);
outgoing.value = "";
// Focus text field again after submission (required for IE8 only)
setTimeout(function () {outgoing.focus();}, 10);
}
}
// Triggered when a chat message is received
function chatMessageListener (fromClient, message) {
// When the server sends a message, the fromClient is null, so treat any
// message whose fromClient is null as a message from GreeterBot.
if (fromClient === null) {
displayChatMessage("Union Server: " + message);
} else {
displayChatMessage("User" + fromClient.getClientID() + ": " + message);
}
}
// Displays a single chat message
function displayChatMessage (message) {
// Make the new chat message element
var msg = document.createElement("span");
msg.appendChild(document.createTextNode(message));
msg.appendChild(document.createElement("br"));
// Append the new message to the chat
var chatPane = document.getElementById("chatPane");
chatPane.appendChild(msg);
// Trim the chat to 500 messages
if (chatPane.childNodes.length > 500) {
chatPane.removeChild(chatPane.firstChild);
}
chatPane.scrollTop = chatPane.scrollHeight;
}
</script>
</head>
<body onload="init()">
<!--Contains the incoming chat messages-->
<div id="chatPane"></div>
<!--The outgoing chat form-->
<div>
<input type="text" id="outgoing" style="width:340px" onkeydown="if (event.keyCode == 13) sendMessage()"/>
<input type="submit" value="Send" style="width:60px" onclick="sendMessage()"/>
</div>
</body>
</html>
Step 3 (Optional): Include additional JavaScript files
To load additional JavaScript files for use in a module, follow these steps:
- Place your additional script files in the "modules" directory.
- Add the following function to your module's main JavaScript file.
- For each file you wish to load, invoke require(), specifying the name of the file to load. For example,
require("example.js");
function require(filename) {
new javax.script.ScriptEngineManager()
.getEngineByName("JavaScript")
.eval(new java.io.FileReader(new java.io.File("modules/" + filename)));
}