Sending and Receiving a Room Module Message with JavaScript
This example shows how to send a room module message from a JavaScript client, and then receive that room module message in a JavaScript room module.
Here's the HTML code for the JavaScript Union client that sends the room module message.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Send Module Message</title>
<!--CSS-->
<style type="text/css">
#output {
border: inset 2px;
height: 100px;
width: 400px;
overflow: auto;
padding: 5px;
margin-bottom: 5px
}
</style>
<!--Load the OrbiterMicro JavaScript library-->
<script type="text/javascript" src="OrbiterMicro_1.1.0.514_Release_min.js"></script>
<!--Application code-->
<script type="text/javascript" src="SendRoomModuleMessage.js"></script>
</head>
<body onload="init()">
<!--Contains the application output-->
<div id="output"></div>
</body>
</html>
Here's the JavaScript code for the JavaScript Union client. It creates the room with the module that will receive the message, then joins the room, then sends the message.
//==============================================================================
// VARIABLES
//==============================================================================
var orbiter;
var msgManager;
var UPC = net.user1.orbiter.UPC;
var roomID = "examples.testroom";
//==============================================================================
// INITIALIZATION
//==============================================================================
function init () {
// Create the Orbiter instance, used to connect to and communicate with Union
orbiter = new net.user1.orbiter.Orbiter();
// Enable logging to the browser's JavaScript console
orbiter.getLog().setLevel("debug");
orbiter.enableConsole();
// If required JavaScript capabilities are missing, abort
if (!orbiter.getSystem().isJavaScriptCompatible()) {
displayChatMessage("Your browser is not supported.");
return;
}
// Register for Orbiter's connection events
orbiter.addEventListener(net.user1.orbiter.OrbiterEvent.READY, readyListener, this);
orbiter.addEventListener(net.user1.orbiter.OrbiterEvent.CLOSE, closeListener, this);
// Connect to Union
orbiter.connect("yourserver.com", 80);
displayMessage("Connecting to Union...");
}
//==============================================================================
// ORBITER EVENT LISTENERS
//==============================================================================
// Triggered when the connection is ready
function readyListener (e) {
// Register for incoming messages from Union
msgManager = orbiter.getMessageManager();
msgManager.addMessageListener(UPC.JOINED_ROOM, joinedRoomListener, this);
displayMessage("Connected.");
displayMessage("Joining room...");
// Create the room with the module that will receive the message
msgManager.sendUPC(UPC.CREATE_ROOM,
roomID,
null,
null,
"script|RoomModuleMessageReceiver.js");
// Join the room
msgManager.sendUPC(UPC.JOIN_ROOM, roomID);
}
// Triggered when the connection is closed
function closeListener (e) {
displayMessage("Orbiter connection closed.");
}
//==============================================================================
// ROOM EVENT LISTENER
//==============================================================================
// Triggered when a JOINED_ROOM message is received
function joinedRoomListener () {
displayMessage("Room joined. Sending module message. Check server log.");
// Send the room-module message, along with two test arguments
msgManager.sendUPC(net.user1.orbiter.UPC.SEND_ROOMMODULE_MESSAGE,
roomID,
"TEST_MESSAGE",
"testArg1"+ "|" + "testValue1",
"testArg2"+ "|" + "testValue2");
}
//==============================================================================
// UI
//==============================================================================
// Displays a single message
function displayMessage (message) {
// Make the new chat message element
var msg = document.createElement("span");
msg.appendChild(document.createTextNode(message));
msg.appendChild(document.createElement("br"));
// Append the new message to the chat
var output = document.getElementById("output");
output.appendChild(msg);
// Trim the output to 500 messages
if (output.childNodes.length > 500) {
output.removeChild(output.firstChild);
}
output.scrollTop = output.scrollHeight;
}
Here's the code for the JavaScript room module. To use the code, copy it to a file named RoomModuleMessageReceiver.js, and place that file in Union Server's modules directory.
//==============================================================================
// IMPORTS
//==============================================================================
importClass(net.user1.union.core.event.RoomEvent);
importClass(org.apache.log4j.Logger);
//==============================================================================
// VARIABLES
//==============================================================================
var moduleContext;
var wrapper;
var log = Logger.getLogger("RoomModuleMessageReceiver");
//==============================================================================
// REQUIRED ROOM-MODULE INTERFACE METHODS
//==============================================================================
function init (ctx, wrap) {
moduleContext = ctx;
wrapper = wrap;
// Register onModuleMessage to be executed when a module message arrive
wrapper.addRoomEventListener(RoomEvent.MODULE_MESSAGE, "onModuleMessage");
}
function shutdown () {
// Clean up resources
}
//==============================================================================
// LISTENER FUNCTIONS
//==============================================================================
// Triggered when any modue message arrives
function onModuleMessage (e) {
log.debug("Module message received.");
log.debug(" From client: " + e.getClient().getClientID());
log.debug(" Message name: " + e.getMessage().getMessageName());
log.debug(" testArg1's value: " + e.getMessage().getArg("testArg1"));
log.debug(" testArg2's value: " + e.getMessage().getArg("testArg2"));
// Print a list of all module message arguments in the log
log.debug(" All message arguments:");
var args = e.getMessage().getArgs();
var argIterator = args.entrySet().iterator();
var arg;
while (argIterator.hasNext()) {
arg = argIterator.next();
log.debug(" " + arg.getKey() + " = " + arg.getValue());
}
}