Reactor Chat Tutorial, Part 1

Receiving a Chat Message

To receive a message, we register a message listener with the chat room. In this case, we're interested in messages named "CHAT_MESSAGE", so the code looks like this:

chatRoom.addMessageListener("CHAT_MESSAGE", chatMessageListener);

When a chat message arrives, we'll display it on screen in a text field. Here's the new code:

package {
  import flash.display.Sprite;
  import flash.events.KeyboardEvent;
  import flash.text.TextField;
  import flash.text.TextFieldType;
  import flash.ui.Keyboard;

  // Import the IClient class
  import net.user1.reactor.IClient;
  import net.user1.reactor.Reactor;
  import net.user1.reactor.ReactorEvent;
  import net.user1.reactor.Room;

  public class UnionChatPart1 extends Sprite {
    protected var reactor:Reactor;
    protected var chatRoom:Room;
    // Define a variable for the "incoming" text field
    protected var incomingMessages:TextField;
    protected var outgoingMessages:TextField;

    public function UnionChat () {
      buildUI();
      reactor = new Reactor();
      reactor.addEventListener(ReactorEvent.READY, readyListener);
      reactor.connect("tryunion.com", 80);
    }

    protected function readyListener (e:ReactorEvent):void {
      // Display the connection status on screen
      incomingMessages.appendText("Connected to Union\n");
      chatRoom = reactor.getRoomManager().createRoom("chatRoom");
      chatRoom.addMessageListener("CHAT_MESSAGE", chatMessageListener);
      chatRoom.join();
    }

    protected function buildUI ():void {
      // Create a text field to show incoming chat messages
      incomingMessages = new TextField;
      incomingMessages.border = true;
      incomingMessages.background = true;
      incomingMessages.width = 400;
      incomingMessages.height = 200;

      outgoingMessages = new TextField;
      outgoingMessages.type = TextFieldType.INPUT;
      outgoingMessages.border = true;
      outgoingMessages.background = true;
      outgoingMessages.width = 400;
      outgoingMessages.height = 20;
      outgoingMessages.y = 210;
      outgoingMessages.addEventListener(KeyboardEvent.KEY_UP, keyUpListener);

      // Add the "incoming messages" text field to the screen
      addChild(incomingMessages);
      addChild(outgoingMessages);
    }

    protected function keyUpListener (e:KeyboardEvent):void {
      if (e.keyCode == Keyboard.ENTER) {
        chatRoom.sendMessage("CHAT_MESSAGE",
                             true,
                             null,
                             outgoingMessages.text);
        outgoingMessages.text = "";
      }
    }

    // Define the listener for "CHAT_MESSAGE" messages.
    // The "fromClient" is the client that sent the message.
    // messageText is the value of the 4th argument to the
    // sendMessage() call, above (i.e., outgoingMessages.text)
    protected function chatMessageListener (fromClient:IClient,
                                            messageText:String):void {
      incomingMessages.appendText("Guest"
                                  + fromClient.getClientID()
                                  + " says: "
                                  + messageText + "\n");
    }
  }
}

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